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The data is stored in “Data/SKSE/Plugins/StorageUtilData/RPL/rpl_Morphs.json”, and will be read when the player loads the game. Set the colors alpha to 0 (fully transparent) on unused overlays. Purple/blue player body: Open the racemenu and go to the body paint section. It should work fine on a new game, or a save prior to the applying of the preset. It can also happen when you remove a preset from a NPC. Some users have reported issues with overlays and warpaints. Make sure you export your preset via the MCM.īlue face bug: Be sure to save the preset via the console or MCM, as presets exported from RaceMenu or other sources can apparently cause the blue face bug. Presets from other sources most likely won’t work. Make sure the gender and race matches between the NPC and the preset. Make sure the NPC isn’t temporary/templated (such as generic bandits, mages etc.). Having too many NPCs with this applied may significantly reduce performance. If something went wrong, click remove preset from NPC, exit the game and load a save-file prior to the applying of the preset.
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If it was a success, make sure to manually save the game.
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Open the MCM, find RaceMenu Preset Loader.Ĭlick on Preset and select your desired preset. Now find the NPC you wish to change and aim at them. This will save the player as a preset to “Data/SKSE/Plugins/CharGen/Exported/PresetName.jslot” via RaceMenu. To save a preset of your character, open the Mod Configuration Menu (MCM), and find RaceMenu Preset Loader:Ĭlick on Save player preset, and enter the name (no spaces or fancy characters) of your new preset. This mod is a quick port of the SSE version, as I don’t play LE anymore. This is already possible with RaceMenu, but the changes are lost when you restart the game. Allows you to change the appearance of NPCs in-game, via saved presets and RaceMenu.Īpply presets to NPCs to change their appearance.
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